﻿#pragma once
#include "zyLayout.h"

namespace BlackMoonUI {

	class zyLayoutBox : public  zyLayout
	{
	public:
		zyLayoutBox();
		~zyLayoutBox();
		int 模式(线性布局模式 参数_模式);
	private:
		static void  WINAPI zyLayoutBox_Destroy(zyObject* obj);
		static LRESULT  WINAPI zyLayoutBox_WndProc(zyObject* obj, HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL* bHandled);
		int zyLayoutBox_GetMinSize(zyObject* obj);
		void zyLayoutBox_Layout(zyObject* obj);
		
		
	};

}

